#Titanic honor and glory demo 4 Offline#
Speaking of the screenshots on the web page, the overall lighting quality looks quite a bit better what I was seeing in-game, which makes me think those are offline renders. And imho zooming in to look at the details would be large part of the attraction of this sort of project, so it is bit unfortunate that the visuals don't quite live up to that. Overall the game looks decent when doing general overviews of the rooms, like in the screenshots on the webpage, but suffer when looked close-up. You can see some of that in this screenshot I took from the dining room: especially the spoons and glasses look pretty bad, but also the plates and forks are not great. Enjoy If you want to donate to the team that made this demo, please go to. Early Sinking Animation - TITANIC Honor and Glory (UE4) Monday April 15th, 1912 about 2:00am (digital rendering) Image gallery Reception Room Flooding (1997) A view of the entrance. The game is to feature a thorough digital recreation of the RMS Titanic, as well as a model of the city of Southampton in 1912. Hello In this video we take a look at the 3rd Class Open Space. Unreal Engine 4 Titanic Honor and Glory DEMO - GTX 970 ( 60fps ) digital rendering. This is going to be an exciting demo There are still many surprises that we didnt show in this. Titanic: Honor and Glory is a video game currently under development by Vintage Digital Revival. Set on April 1, 1912, this demo allows the player to explore part of the Harland and Wolff Shipyards in Belfast, Ireland (Northern Ireland today). Luke is passionate about User Experience and producing immersive interfaces that are grounded in player centricity. He has a sharp eye for design, joining the team in 2021 as its Principal UI/UX Designer.
#Titanic honor and glory demo 4 full#
This demo requires a lot of RAM to run it, and made my computer. Virtual Tour of the Titanic UPDATED VERSION Slower and Smoother Titanic Honor and Glory Demo (Original Version) Full Tour Part 1. The thing that bothered me maybe the most is how lot of the assets felt pretty low-poly, so that all rounded things had very distinct polygons on them. The much anticipated teaser trailer for our Belfast Demo (Demo 3). Residing in Cheshire, England, Lukes infatuation with Titanic began when he was first introduced to the work of Ken Marschall at a young age. NOTE: I want to apologize in advance, you're going to see some frame drop through this video. Quote: Four Funnels Entertainment has released a brand new demo for its Unreal Engine 4-powered title, Titanic - Honor and Glory. I did try the Demo 401, and while I do think it is neat concept it was pretty rough on the edges.